Not decoration — geography with memory. Every map knows its place in the hierarchy, every pin knows its record, and the whole web of your world is one click away.
Maps nest the way places do. The world map knows its regions; the city map knows which region holds it; the tavern battle map knows its street. Zoom from the whole realm to the table the party is sitting at without ever losing where you are — and generate the missing levels in your campaign's own art style.
Every NPC, faction, location, quest, deity, session, and map is a node; every real relationship in your database is an edge. Search it, filter it, focus a neighbourhood, or flip on Present mode to project it with the secrets redacted. When you forget how the cult connects to the harbor-master, the Atlas hasn't.
Not every room needs to be drawn from scratch at midnight. The library ships 72 ready-made gridless battle maps — 60 scenes across twenty environments, plus a dozen blank terrains to drop your own miniatures onto. Copy one into your campaign, cast it to the table, and edit it like any other map. Upload your own whenever you would rather.
Your campaign carries a map-style contract, so the world map, the region, and the back-alley tactical map all look drawn by the same hand — even when that hand is the AI's.
Add the settlement the party just founded, move the harbor, erase the fort they burned down — inpaint editing changes the painted map itself, with every prior version kept.
Pins for locations, NPCs, quests, traps, and sessions; lenses that recolor the world by terrain, danger, or quest state. Toggle what tonight needs and hide the rest.
Send any map to the TV — image only, no pins, no names, no secrets. Follow-my-view mirrors your pan and zoom so the table sees exactly the corner you're narrating.
Reveal the dungeon room by room on the table display while the full map stays yours.
Tactical maps link to their locations and open into the encounter tools — initiative, tokens, and the combat tracker are one click from the pin.