The laptop at the head of the table. Campaign codex, NPC web, world map, encounters.
The phone in your pocket. Character sheet, spellbook, dice tray, live initiative.
Both, synced. The dice still hit the table. Snacks still get eaten. Story stays in the room.
Isometra is two views of the same world. The DM Command Center sits open on a laptop at the head of the table. The Player Companionsits in your players’ pockets. They sync. The dice still hit the table.
NPCs and the favors they owe. Locations and what hides in them. Quests, their threads, who pulled them. Treasure, its weight in plot. The campaign keeps a thousand small things; Isometra keeps them sorted.
The Cartographer pins every NPC, quest, trap, and session onto your world. Toggle the layers — see only hazards, only the path your party has walked, only the social web. Find the gaps.
When your wizard prepares spells in the morning, they reach for their phone. When the rogue checks for traps, they tap their dice tray. The DM's table and the player's pocket share one truth.
Free during open beta. Free forever for players. The dungeon master pays only when the table grows large.
For players who answer the call.
For the dungeon master who keeps the world.
For the chronicler running multiple realms.
Name the realm. Choose a setting (your own world, fork one from Discover, or start from a blank slate).
Send a join link. Each player builds a character on their phone.
You bring snacks and dice. Isometra brings the rest.