The laptop at the head of the table. Campaign codex, NPC web, world map, encounters.
Read on →The phone in your pocket. Character sheet, spellbook, dice tray, live initiative.
Read on →Maps on the TV, sound in the room, cards in hand, players joining by QR. The dice still hit the table.
Read on →Every group needs someone willing to run the game, and that is the seat nobody volunteers for. It is not the rules that stop people — it is the hours before the session, the notebook nobody else can read, and the question you cannot answer when a player asks who they met three months ago.
Isometra is built to make that seat easier to sit in. The DM Command Center holds the world on the laptop at the head of the table. The Player Companion sits in your players’ pockets. They stay in step, and the story stays in the room.
Most tools for this hobby assume everyone is somewhere else. Isometra assumes the opposite: you are around one table, the snacks are out, and the screen in the corner should be showing the map.
Throw a battle map, a location's art, or an NPC portrait onto the screen everyone is already looking at — join by code from any TV browser, or cast in one tap from Chrome. Your secrets stay on your laptop.
A three-bus soundboard — music bed, layered ambience, effects — stocked with a properly licensed library. The tavern hushes when the door slams open.
Print any NPC, item, location or spell as a cut-guide card, and push handouts to players mid-session. Some things should be paper.
Show the code, they scan it, they make a free account, and they are in. Stock the table with prebuilt characters and a player who has never rolled a die can claim one and start playing.
NPCs and the favors they owe. Locations and what hides in them. Quests, their threads, who pulled them. Nine sessions in, 'wait, who told us about the tide-charters?' is one search instead of twenty minutes of notebook archaeology — and the Chronicle builds itself from the recaps you already wrote, one entry per session, yours to keep or cut.
The Atlas draws every NPC, faction, location, quest, and deity as one living graph — who serves whom, what hides where, which thread leads to the next. Click any node to see everything it touches.
The Cartographer holds your setting as one hierarchy — world, region, city, and tactical maps — and pins every NPC, quest, trap, and session onto it. In a hurry? The library ships 72 ready-made gridless battle maps — 60 scenes across twenty environments, plus a dozen blank terrains to drop your own miniatures onto. You can always upload your own.
When your ranger prepares spells in the morning, they reach for their phone. When the rogue checks for traps, they tap their dice tray. The DM's table and the player's pocket share one truth.
The Loremaster reads your campaign, not the internet. Ask it about the priestess you invented in Session 2 and it remembers her. Ask it for her rival and a new NPC is written into your cast — statted, linked, and yours to edit or undo. It works before the session, so that during the session you can put the laptop down.
Every answer is grounded in your campaign's live state — your NPCs, your quests, your secrets, the session you ran last week. Not generic fantasy. Yours.
Ask for a rival smuggler and one appears in your Cast — statted, storied, linked to the faction you named. NPCs, locations, quests, factions, pantheons and deities; monsters, spells, items, feats and backgrounds; traps, treasure, mounts, familiars, encounters, handouts, random tables and notes — the Loremaster drafts them all, into the same editors you use by hand.
It answers from your campaign's own records, and tells you which ones. It logs everything it does, and the writes you would want back — new records, edited fields, whole imports — revert in one click. Generated art is the exception, managed in its own image history instead. Suggestions wait for your approval; the canon is yours.
Ready-to-run starter campaigns, crafted end to end — every NPC, map, quest, and deity. Fork one and make it your own — it all comes with you, and stays yours.
The usual kit for running a campaign is assembled out of five separate services that do not talk to each other — so the DM becomes the integration layer, copying the same NPC into three of them.
Isometra is all five, in one place, sharing one campaign. Which means the NPC you write once is the NPC on the map, in the session, on the printed card, and in the answer when a player asks who she was.
Players stay free forever — joining a table costs nothing and always will. Dungeon Masters start free and upgrade for more AI and more campaigns. Stop paying and your world stays yours: every campaign you have made stays readable and editable, exactly as you left it.
For players and dungeon masters answering the call.
For solo players who want generous AI.
For the dungeon master who keeps the world.
For the chronicler running a whole table.
Name the realm. Bring your own world, fork one from Discover, or start from a blank page.
Show the join code. Your players scan it and pick a character — prebuilt ones are ready if nobody has made one.
Map on the TV, sound in the room. You bring the snacks and the dice.