Bring your own art, or draft something when you have none. Portraits for the party, scenes for the campaign gallery, and a studio for every NPC — with the picture you upload treated exactly like the picture you generate.
Already have art for your character? Upload it and it becomes the portrait — no different from one drawn here. Have none yet? A portrait is built from the character you actually play — race, class, background, personality — and locks in a signature appearance so the same person shows up across scenes and outfits. Either way, keep the one you like best as a base reference and future takes paint from it.
Pick up to eight party members and each one's own portrait becomes a real reference — their look woven into a single shared scene, each description pinned to its own face so no one's scar or blade lands on the wrong character. Dial how tightly faces should match, choose a style, and hang the result on a gallery the whole campaign can see.
Open a full-screen studio on any NPC, location, deity, quest, or piece of treasure. Upload the art you already have, or generate new takes side by side — steer with a line of description, make a “match this look” variant, or paint over one region to change a single detail. Every edit saves as a new image; the one you liked is never overwritten.
Ask the Loremaster to show you what someone looks like mid-conversation, and the image files itself onto that entity's record — with a history you can revert.
Paint over a single region and describe the change; the original stays put and the new version saves beside it. Nothing you liked is ever overwritten.
Keep one portrait as a base reference and the model paints from it next time — reusing the face you already approved instead of rolling a new stranger.
In a group shot, each character's description is locked to their own reference image by position, so one hero's scar or blade never lands on another.
Portraits, studio art, and gallery scenes all draw from a single monthly AI budget — no hidden meters, no separate quota to keep track of.
Make any take the active one, pin a base reference, and let unchosen studio takes clear themselves out after a couple of days so the history stays tidy.