The DM Command Center

Run the whole campaign
from one seat.

Prep, run, remember. The Command Center holds your world's every moving part — and keeps its secrets. Built for the laptop at the head of a real table.

isometra.app/campaign · Campaign · Cast
The DM Command Center's Cast tab — the campaign's NPC codex
The codex

Every thread of your world, on its own page.

NPCs, locations, quests, factions, deities, treasure, traps, monsters, mounts, familiars — each gets a full page: portrait, story, stats, relationships, and a DM-only secrets panel your players will never see. View and edit are the same surface; nothing lives in a buried modal.

isometra.app/campaign · Cast · Aedwin Storr
Cast · Aedwin Storr
isometra.app/campaign · Campaign · Quests
Campaign · Quests
Quests & spoils

Threads and treasure, accounted for.

Quests track their threads, givers, and stakes; hoards aggregate real items with provenance. When the rogue finally cracks the strongbox, what's inside was written down three sessions ago — not invented under pressure.

The Session Sheet

Plan the night the way you run it.

Goal, strong start, secrets and clues, the cast on stage, the beats in order — a Lazy-DM-shaped sheet with the Loremaster in the margin and a “Tonight” rail you stage by dragging. When the party veers, everything you didn't use carries forward to next week.

isometra.app/campaign · Session Planning
Session Planning
isometra.app/campaign · Campaign · Sessions
Campaign · Sessions
Campaign memory

The campaign remembers itself.

Every session keeps its recap, its rolls, its reveals. Nine sessions in, you can answer “wait, who told us about the tide-charters?” in one search instead of twenty minutes of notebook archaeology.

The Chronicle

The story, in the order it happened.

Sessions happen in the order you play them; the story happened in a different order entirely. The Chronicle starts from the recaps you have already written, offering one entry per session and letting you keep the ones that matter. From there it becomes a spine of events in fiction time that you reorder by dragging. When a player asks how long ago the treaty was signed, there is an answer.

isometra.app/campaign · Campaign · Chronicle
Campaign · Chronicle
At the table

Tools for the night itself.

The live session view

Initiative and combat tracking, a narrative stream, the player-roll feed, check requests, loot drops, and handout pushes — one surface for the whole night, ending in a session recap.

Session audio

A three-bus soundboard — music bed, layered ambience, sound effects — stocked with a curated, properly-licensed library. Crossfades included; the tavern hushes when the door slams open.

Cast to the table

Throw a battle map, a location's art, or an NPC portrait onto the TV or projector — join by 6-character code from any TV browser, or one-tap Google Cast from Chrome. Secrets stay on your screen.

Handouts & props

Author a handout from six templates, then save it and print it for the table. Separately, push a note or an image straight to every player's phone mid-session. Any NPC, item, or location prints as a cut-guide card from the Print Studio.

Random tables

Keep your improv tables inside the campaign — roll them in play, link their results, let the Loremaster draft new ones from your world's flavor.

Notes that link

@-mention any NPC, place, quest, or faction in your notes and it becomes a living link — click it and the record opens as a read-only card over your place in the page, with a Maximize control when you want the whole thing. Your prep and your canon stay one thing.

See it at your own table.

Begin a campaignTry the live demo — no account